Two new procedurally generated animations.
Practicing baking particles and force fields to music sound waves. Also testing out the new Eevee render engine in Blender. It’s really fast. I did this in 2K in lightning speed.
Music by Anémone By Marsen Jules
This is my latest animation using a tune called Black Cloud by Yuka. Its short but took along time to render using the networked Blender render farm: sheepit-renderfarm.com which helped a lot.
I’m having no end of fun visualising electronic music in a synesthesia imagined style.
The track is available here:
More of my work here: www.chriskeegan.co.uk
This is a hand printed in Five colours. Starting with a vibrant Blue tinted Metallic Silver ink, then with Three tones of Blue and finished off with Orange.
The joy of creating this print was illustrating the impressionistic curves and ripples of the water created by a swimmer gliding through a Blue ocean of Sliver waves.
Limited edition of 50. Its 56 x 40 cm. Available at my shop page here
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Yellow mass Short animation test using 125,000 particles with no textures so i can do ‘quick’ over night renders.
Baking the sound to trigger the change in scale of the particle size and movements.
Music Petroglyphs by Eshone
This is a quick animated loop in Blender to learn ‘Bake to Fcurve’ taking the sound to create scale and movement in the animated objects. Music by Sabre called A Wandering Journal.
Big square render this time adding some extra water textures. It works well in 4k full screen. I am still playing around with it in photoshop trying to get in functioning as a potential screenprinted edition.
Playing around with low polygon animation. Decimating the head down until it just has a minimal number of faces. Then increasing the poly count in an animated sequence.
Wire animation i did as a test to see how i could create an animation in a few days on a low resolution. Really pleased with the result, i’m learning quite quickly when i have the time. I hope that you can see that it is a skull made up of lines with a very tight depth of focus.