Two new procedurally generated animations.
Practicing baking particles and force fields to music sound waves. Also testing out the new Eevee render engine in Blender. It’s really fast. I did this in 2K in lightning speed.
Music by Anémone By Marsen Jules
This is my latest animation using a tune called Black Cloud by Yuka. Its short but took along time to render using the networked Blender render farm: sheepit-renderfarm.com which helped a lot.
I’m having no end of fun visualising electronic music in a synesthesia imagined style.
The track is available here:
More of my work here: www.chriskeegan.co.uk
A short sound triggered test animation in Blender I created over the Xmas holidays using a Clams Casino tune called ‘Say Your Prayers’ from his free download Instrumentals 4 mixtape. Adding some Synesthesia visualisation styles to a Clams Casino tune worked out really well.
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Yellow mass Short animation test using 125,000 particles with no textures so i can do ‘quick’ over night renders.
Baking the sound to trigger the change in scale of the particle size and movements.
Music Petroglyphs by Eshone
This is a quick animated loop in Blender to learn ‘Bake to Fcurve’ taking the sound to create scale and movement in the animated objects. Music by Sabre called A Wandering Journal.
Big square render this time adding some extra water textures. It works well in 4k full screen. I am still playing around with it in photoshop trying to get in functioning as a potential screenprinted edition.
Playing around with low polygon animation. Decimating the head down until it just has a minimal number of faces. Then increasing the poly count in an animated sequence.
Wire animation i did as a test to see how i could create an animation in a few days on a low resolution. Really pleased with the result, i’m learning quite quickly when i have the time. I hope that you can see that it is a skull made up of lines with a very tight depth of focus.
Trying out a short animated loop using Blender. More of these to come in the future i think.