It’s great when motion graphics commissions come along involving any kind of abstract animation. I use a 3D programme called Blender to create procedurally generated abstract graphics like the ones you can see in this post.
It’s one of my favourite creative things to do. I use what’s called visual scripting node systems in Blender to create abstract graphics. I could do it all day. It does take time to set up and connect all the node systems together. Due to it being generated it becomes very productive and creates endless possibilities. Being able to scale from small animated logo to super large 8k wall graphics becomes just a question of processing power. Which we all know is all to readily available these days.
What is visual scripting in Blender?
Instead of writing traditional lines of code, I can visually connect nodes that represent various functions such as Maths or a Voronoi pattern generator to create intricate geometric structures and colour patterns. It also has a multitude of other functionality. Blender has Two “Animation Nodes” and “Geometry Nodes”
What is procedural generation?
Procedural generation uses algorithms to generate content based on predefined rules and parameters. Instead of designing each shape and colour individually, I can use procedural generation algorithms to generate non destructive content based on predefined parameters, which I can then edit endlessly to create procedural art.
So any Creative directors and AD’s want to get in touch, please do.