A short sound triggered test animation in Blender I created over the Xmas holidays using a Clams Casino tune called ‘Say Your Prayers’ from his free download Instrumentals 4 mixtape. Adding some Synesthesia visualisation styles to a Clams Casino tune worked out really well.
This print creates an alternative cityscape floating in the clouds of the London mist. In amongst the textures and lines of the print, you will find gritty urban imagery such as road signs and cameras mixed with the well-known landmarks of London Town. Hand printed in four colours using a background colour blend illustrating the forever changing sunsets of London. Limited edition of 50. Its 56 x 40 cm.
My inspiration for this work is a line taken from a famous Dylan Thomas play called Under Milk Wood. The story follows a day in the lives of a group of Welsh characters who inhabit the fictional town of Llareggub. The line ‘Fishing Boat Bobbing Sea’ is a form of onomatopoeia meaning a word or sentence that sounds just like what it describes. The four simple words placed next to each other have an amazing visual poetry to them that is almost impossible to forget once you have read them. It also is the perfect line to translate into a poster illustration. On sale Here
This is a hand printed in Five colours. Starting with a vibrant Blue tinted Metallic Silver ink, then with Three tones of Blue and finished off with Orange.
The joy of creating this print was illustrating the impressionistic curves and ripples of the water created by a swimmer gliding through a Blue ocean of Sliver waves.
Limited edition of 50. Its 56 x 40 cm. Available at my shop page here
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Yellow mass Short animation test using 125,000 particles with no textures so i can do ‘quick’ over night renders.
Baking the sound to trigger the change in scale of the particle size and movements.
Music Petroglyphs by Eshone
This is a quick animated loop in Blender to learn ‘Bake to Fcurve’ taking the sound to create scale and movement in the animated objects. Music by Sabre called A Wandering Journal.
Big square render this time adding some extra water textures. It works well in 4k full screen. I am still playing around with it in photoshop trying to get in functioning as a potential screenprinted edition.
Created and rendered this over a period of three days. I will continue to develop this female figure floating in water into a screen printing project in the next few weeks. Maybe using a Gold printed background for the water.
More of my test animation work here: https://vimeo.com/chriskeegan
Playing around with low polygon animation. Decimating the head down until it just has a minimal number of faces. Then increasing the poly count in an animated sequence.
Trying out a few texture and colour combinations.