![](https://i0.wp.com/www.chriskeegan.co.uk/wp-content/uploads/2020/01/Nebula4.jpg?fit=980%2C551&ssl=1)
Over Christmas i experimented with creating nebulas in Blender using procedural generated volumetric node systems. This above image took 4 hours to render. Which i then put into photoshop to finish off and add more colours, stars and depth to. With a VERY powerful computer i can imagine that i could do a hell of a lot more with this style of image making. Animating something like this would take years to render.