Nebula experiment

Over Christmas i experimented with creating nebulas in Blender using procedural generated volumetric node systems. This above image took 4 hours to render. Which i then put into photoshop to finish off and add more colours, stars and depth to. With a VERY powerful computer i can imagine that i could do a hell of a lot more with this style of image making. Animating something like this would take years to render.


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